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This is probably due to this specification. Sometimes, the number of wounds can differ greatly between two boss monsters of equal power, even though they were killed under the same conditions. *As an aside, this is an important point to note in this game in general. There are differences in attack and HP between troop types, but they do not show up as differences in power. The power of a troop is the same for all troop types, as long as they are in the same tier.
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Power is a number that indicates strength, but it is only a reference number. Battle Mechanics (Monster, Boss) ) Supplement 2: Power In monster battles, the battle begins at zero distance, and speed and range seem to be irrelevant. The faster the speed, the closer your troops can get to the enemy in one turn, reducing the number of times your troops can be one-sidedly attacked by the enemy. The longer the range, the more one-sidedly you can attack the enemy until they reach your troops. Related: Troops Initial Stats List Supplement 1: Speed & Range
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Ground = PvP (vs Ranged), Resource gathering.Mounted = PvE (Hunting Monsters), PvP (vs Ground).To elaborate a bit more, here’s what I mean However, it is not a bad idea to increase the number of siege machines for resource gathering, as they can carry more than other types of troops. The same is true for Siege machines, but they are very fragile and should not be used to hunt monsters unless you have enough troops ready to “ensure ZERO wounds”. Ranged and Ground troops can be used to hunt monsters, but they require more than twice as many troops as Mounted troops, so they are not recommended in the early stages of the game. Therefore, there is no need to increase the number of troops other than mounted troops until you start doing PvP in earnest. If you are new to the game, you can think of them as follows Characteristics of each troop type in detail.If you have a city like the one I described above, that regenerates 7702 population every 6 minutes. Population also regerates 5% every 6 minutes. The appropriate technology is Military Science if you are making Workers, Warriors, Scouts, Pikemen, Swordsmen, Archers, Cavalry or Cataphracts, and Metal Casting for Transporters, Ballistae, Battering Rams, and Catapults. Number of seconds taken for one of any troop = FLOOR Much thanks for the instant troop reference, now who is working on the instant build? and would anyone mind running the instant troops math by me, as i like to know such things.